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Posted:
Tue Apr 20, 2010 4:22 am
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.
In the mean time here is the R7 client changelist.
* MP New Server browser
* MP Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP Crash fixes relating to ALT+TAB at different times throughout the game
* MP Hang fix when trying to connect to a full server multiple times
* MP Deletion of soldiers now possible through the account pages in game
* MP Removed screen flash during loading
* MP Added support for colour blind players
* MP Fixed crashes relating to faulty server banners
* MP Servers closing during connection no longer cause the client to hang
* MP Auto team swap reflects correctly in the scoreboard
* MP Fixed scoreboards when switching teams before spawning
* MP Rush scoreboards fixed
* MP Veteran ranks no longer display as 12
* MP Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP Logout/Login button correctly reflects the player status
* MP Added minimum number of players needed to start a round
* MP Isla Inocentes welcome message on the loading screen now fits the text box area
* MP Reduced the brightness in Russian vehicles
* MP Medic gadgets now display correctly if the defib is not unlocked
* MP Server filter options are remembered
* MP Punkbuster filter now works as intended
* MP Scroll bar no longer overlays the Join Server button in the friends list panel
* MP CANCEL server refresh is implemented
* MP Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP The chat no longer displays the incorrect player name when appearing
* MP FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP FoV no longer causes the UAV station to rotate
* MP Fix to correctly display the unlock progression at the end of round
* MP Chat functionality will no longer freeze after writing a partial message at the end of round
* MP One account can no longer connect to the same server multiple times
* MP Squad Death Match is correctly named during loading
* MP Server browser no longer gets a bad FPS when filtering Conquest
* MP Server info banners correctly clear between displays
* MP Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP Correct camera collision for vehicles' heavy machine gun
* MP Game no longer crashes if the player sends a message in the loading screen
* MP Trying to join a full server no longer causes the game to hang on Please Wait message
* MP Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP Kit/gadget loadout saved between sessions
* SP Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP Fixed a crash after the Upriver mission end cinematic
* SP Supply create at Resupply at Flynns create objective now supplies weapon ammo
* SP Hang fix when reaching the objective Destroy Enemy Zu23
* SP Fixed hang after Storm Cockpit objective
* SP Changed melee attack raycast to be detailed
* SP Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
Here is the R10 Server changelist
* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
Source : EA UK FORUM |
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Posted:
Fri May 07, 2010 2:55 am
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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Client R8 / Server R12 are in QA
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The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaνso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons |
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Posted:
Fri May 07, 2010 11:55 am
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Preferred Guest of l=lROl=l

Joined: Aug 21, 2005
Posts: 198
Location: Live Free or Die
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Posted:
Thu May 27, 2010 12:42 pm
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| Alright, who left the only map in the playlist the one that empties servers out? Oh and the path will not be out again this week. |
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Posted:
Thu May 27, 2010 5:15 pm
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Inmate Canadian Cell Block

Joined: May 09, 2005
Posts: 599
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| Sorry that was probably me. Was trying to change to a mix server, guess that didn't work out to well. |
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Posted:
Fri May 28, 2010 1:57 am
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| i cant remember now if you do that wiht procon, or if its an additional program. Ill look into it when i get the time. |
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Posted:
Fri May 28, 2010 3:07 am
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Inmate Canadian Cell Block

Joined: May 09, 2005
Posts: 599
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| There is no need for any additional commands or add-on. The current version of BC2cc is capable of doing just that. And if you haven't updated please do so. |
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Posted:
Sat May 29, 2010 12:44 am
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| Wanna post the link up oneill. I found a download for a newer version but it wont work fro me. As it is right now im kind of restricted as to making changes. |
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Posted:
Sat May 29, 2010 2:07 am
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Inmate Canadian Cell Block

Joined: May 09, 2005
Posts: 599
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It's version 1.2.0 and in my case it asked me if I wanted to selfupdate. The only thing I could suggest, is that you reinstall 1.0.0 vertion and may be it would ask you if you want to update.
http://www.bc2cc.com/download/ that's link to their site and you will see that they already have 1.2.1 version. |
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Posted:
Sat May 29, 2010 5:42 am
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| The download from the site wouldn't work, but i found a link somewhere that did. The thing to keep in mind running mixed gametypes is if your bc2cc crashes , or you turn your computer off, it stays on the last map and game type played until someone changes it. |
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Posted:
Mon Jul 19, 2010 11:27 pm
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| Alright. The server hasn't filled up ever since the last patch, and the usual tricks to fill it no longer work. Do you guys want to shut it down or move it to a different game or keep it up? |
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Posted:
Tue Jul 20, 2010 1:59 am
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Inmate Canadian Cell Block

Joined: May 09, 2005
Posts: 599
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| I'd say kill it, but different game, witch one? |
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Posted:
Thu Jul 22, 2010 1:19 pm
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Inmate Cell Block C

Joined: Jul 19, 2005
Posts: 302
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kill it. or turn it into a MW2 server  |
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Posted:
Tue Aug 03, 2010 1:00 pm
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Inmate Canadian Cell Block

Joined: May 09, 2005
Posts: 599
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Server has been full all day long and seems holding steady. At this rate we maybe don't have to kill it at all. It'd be nice to see some of you on line once in a while too.  |
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Posted:
Tue Aug 03, 2010 1:07 pm
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Inmate Canadian Cell Block

Joined: Sep 26, 2005
Posts: 327
Location: Alberta, Canada
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| It took a few days of screwing around , but it is cancelled. And yes i did notice it filled up. Happened shortly after recieving notification that the cancelation had gone through. |
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